Saturday, April 12, 2008

Inspiration from the edge . . .

Passionate about interface design.
How has the iPhone changed the web/desktop design? One example are new radio buttons.

Where do you get your ideas for interface designs? Generally people have "default thinking". So if you are designing a booking tool for a airline, people look at other on-line booking tools. Look at wundrbar - completely different experience - better. You need to look beyond immediate industry rivals for innovative design ideas. Another set of default thinking is to only use the standard buttons etcetera in the toolbox. Think differently about the interface.

Really good presentations
Architecture, Film & Mechanical objects - Dan Saffer.
Cinematic Interactions and so on - look at the slide deck that will be on-line.

3 quick comments:

With new technologies, almost anything is possible. Think about Adobe AIR,
Surface, Wii, Silverlight, Cloud Computing, XUL
Natural behaviors are
superior to learned behaviors. So, why are we pulling down to move a document up
with scroll bars?
Except when the learned behavior is better (makes me feel
better, makes me more productive) than the natural behavior.

Context: where this became important.
Project Crazy Quilt
Integrate dozes of existing applications, each with wildly different UI's, support power users & newbies, small business and enterprise, world wide on broadband and dial up companies.
How do we stich together multiple applications? Standard web thinking is to use tabs. Issue was, each app had it's own navigation. Saw the sugar interface and started thinking about the problem differently. Thinking that maybe the nav did not have to be persistent. Started to think about a "hub and spoke" model. Applications should not be navigation focused, they should be more focused on the ability to do things, task focused. Uses Club Penguin to show how the model of how the game works could be used to enable multiple applications to work.
Takeaway #1 look beyond the surface.
Looking at Photoshop, why could these actually be floating windows?
Takeaway #2 Think outside the (UI) box.
Deep customizability - games have very deep ability to establish things in new places, with new tools. We don't typically allow this as designers - we need to start thinking in this way.
How do we accommodate multiple workspaces?
Tabbed navigation? Doesn't work in his environment. Windows controls? Again doesn't work in this environment. Started thinking about scrollable work areas from a flash developers site that would allow for fixed areas of work, but with ability to move from one to another. Started looking at the iPhone for inspiration as well.
Are there better ways to display search results?
Started to split the screen with preview of documents on right. showed a flash site with weird calendar. This breaks out into 5 nodes of information. 1 Categories
2 sub categories 3 color 4 height 5 preview.
Takeaway #1 again - look beyond the surface.
How do we reduce the complexity of our applications?
Design with less space.
Think in conversations.
Songza as an example.
Focuses on what is important in each step of the process. So when you search for a song, you see the list. Once you select a radial menu opens with each thing you might want to do with a song: play, share, etcetera.
Getting away from persistent nav. Getting more towards how to enable tasks at the right point in the process.
Start looking outside the box more often.

ZUI - zooming user interface

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